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Shadowflame • Thema anzeigen - Garuda Guide!

Garuda Guide!

Ihr wisst nicht, wie man einen bestimmten Quest löst oder an ein bestimmtes Item kommt? Hier könnt ihr um Hilfe bitten.

Moderator: Fidi

Garuda Guide!

Beitragvon Armani Exchange » 18. Aug 2012, 02:27

Here's a Video of the setup I feel our Linkshell will work best with.
Remember. There are plenty of setups, however, we'll need to find one that works with us.
This Video has PLD tanking, but I'm sure we'll do even better with War.
The reason why some of these Linkshells use Pld is that they lack a good Whm.
We have Fidi, so were set. ;)


Here's is a another video to demonstrate.


Since I couldn't embed the video to this thread. Just click on the Link below and watch.


The Video above illustrates a very good portion of what this guide is gonna be talking about.
There will be minor changes on jobs etc.

Here's also a recent Thread regarding tactics for Garuda:
http://forum.square-enix.com/ffxiv/thre ... ies-Garuda

Their will be three phases that you'll go through if everything is done right.
You'll need to get Garuda down to 30%-35% before 2hr.
If you get her down to 30% - You'll earn Armani's famous Mouth Hugs! ;O

*All Melee Class including Tank will need to use throwing items.
GC sells Levistones for 75 seals per stack (99)

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Setup:
Warx1 Whm x1 Brdx2 Mnkx1 Drgx2 Blmx1

Phase One: (Before Aerial Blast)

Party will go in - Buff and prepare for the fight.

Tank will engage and tank Garuda slightly left from the middle.
Closer to the left piller.
Mages will posistion themeselves on the fartest right piller.
However, they'll be standing on the side closest to Garuda.

Jobs:
War: Will be tanking Garuda and timing Steel Cyclone when Plumes spawn.
Brd: Bard - 1: Rigor: Bard - 2: Ballad/Paeon - Save TP for Plumes. *They will not be using Weaponskills on Garuda until after 2hr.
Drg: Will be focusing damage on Garuda then switch over to Plumes whenever they spawn. (Keen Flurry - Rings of Talon)
Mnk: All out on Garuda - Won't be using fist until after 2hr
Blm: All out on Garuda
Whm: Keep party alive

*Around 65% HP* (3rd Jump) We have to deal high enough damage so that her 2nd Jump is around this HP%.
Garuda will teleport around this HP - After Teleport - Destroy her!
[You have to stop all damage on here besides Tank at this point until she teleports (3rd Jump) and spawn Plumes] *This will allow a 30-45s delay on her 2hr Plumage. - Leave 1 Plume alive after this jump to by time to damage her.
(Everyone but the Tank will gather up and we'll rebuff etc before 2hr. Don't let her HP get below 60% until she Plumes.
After buff - Party will go all out damage Garuda until 2hr.)
*Tank will autoattack until she teleport and Plumage.



*Update:
Bard Combo: The bard should have 3000tp before the Plumage after 65%.
Bard will Rain of Death the Plumes, then proceed to kill Garuda with all Skills.
When Garuda 2hr Plumage - Bard will proceed to Chain Combo with Heavy Shot►Leaden Arrow►Wide Volley.
After that, you'll follow up with a Heavy Shot►Quick Nock►Rain of Death again.
*Wide Volley/Rain of Death is used on Plumes. The first two skills are used on Garuda for Damage.


-Aerial Blast-
War: Buff Def Skills
Brd: Brd - 1: Battle Voice(2hr) AoE-StoneSkin : Bard - 2: AoE-Cure
Drg: Stay Alive!
Mnk: Fist of Earth - Will switch to Fist of Fire to kill Mage Clone
Blm: Sanguine Rite
Whm: Buff - Keep party alive

Phase 2: (Garuda: 30%-35% HP - Clones) - Party must stay behind Garuda at all times! Stay out of the Tornados!


War: Tanks Garuda depending on Stage - Facing away from party. (Tanks Collisions the BLM. Provokes Suprana) Help kill Suprana.
Brd: Destroy's Suprana
Drg: Destroy's Suprana - (2hr) Dragonfire Dive! Not so useless after all ;)
Mnk: Destroy's Chirada - *Taunts Chirada close to Garuda:- Fist of Fire has to be on for magical damage!
Blm: Destroy's Chirada
Whm: Keeps Party alive!

*After Clones are dead -
Bard - 1: Will save TP in preparation for Plumes
Bard - 2: Uses Battle Voice! - Have TP ready for Plumes

Phase 3: (Tornado's) Garuda should be around 20% around this Phase. Stay out of the Tornados!

In Phase 3. There are three stages that is random.
Each Stage has its own different scenario. You'll have to turn on your filter and be ready to act upon each one.

Stage 1: West Winds (Middle) - Most Typical
Stage 2: South Winds (Plumes) - Usual stage after Clones
Stage 3: Warp and Bend (Follow Garuda) - Defeat same as Stage 1

Stage 1: West Winds (Middle)

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This stage is very simple. Party gathers up in the middle and keep away from the edges.
Kill the Clones in the middle and proceed to kill Garuda before she moves to another stage.

Stage 2: South Winds (Plumes)

This Stage is slightly harder, but is repetitive.
There will be 3 Tornados that will spawn. The party must stay out of these tornados and move with them on the outer edges. AoE the Plumes as they spawn. *They can sleep you.

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Stage 3: Warp and Bend

Similar to Stage 2. However, the Tornados are fixed and will not move.
Kill her at the position she leads you to.

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War: Tanks brings Garuda to edge in preperation of kiting!
Brd: Destroys Plumes and then move with Tank!
Drg: Destroy's Garuda and then move with Tank!
Mnk: Destroy's Garuda and then move with Tank!
Blm: Destroy's Garuda and then move with Tank!
Whm: Keep Party alive!

Congradulations!
You have defeated Garuda! I have lots of faith in our Linkshell!
I better see us wielding Garuda weapons when I get back!

You owe me my Heavy Darklight set for this! ;)

Love you guys and Good Luck!
See you when I get back ;)
Zuletzt geändert von Armani Exchange am 23. Aug 2012, 05:43, insgesamt 30-mal geändert.
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Re: Garuda Guide!

Beitragvon Shadonic » 18. Aug 2012, 10:23

Übersetzung:

Nachdem ich das Video in den Thread nicht einbetten konnte, klickt einfach den Link unten und schaut euch das Video mal an


Das Video soll eine gute portion illustrieren über was ich in diesen Guide schreiben werde.
Es wird jedoch leichte Änderungen geben, wie zb. Jobs etc.

Hier ist auch ein Thread mit jüngsten Guides und Taktiken für Garuda:
http://forum.square-enix.com/ffxiv/thre ... ies-Garuda

Es gibt drei Phasen durch die man sich kämpfen wird, sollte alles richtig gemacht werden.
Garuda muss vor dem Astral Flow auf 45-40% HP sein.

*Alle Melee Klassen inklusive Tank müssen Wurfwaffen verwenden.
GC/Gesellschaften verkaufen Levinstone (Elmsstein) x99 für 75 siegel.

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Setup:
WAR x1, WHM x1, BRD x2, MNK x1, DRG x2, BLM x1

Phase 1: (Vor Aerial Blast/Astral Flow)

Die Gruppe betritt die Instanz und beginnt sich mit Buffs vorzubereiten.

Der Tank rückt ein und beginnt Garuda hinten an der Wand leicht links ihrer startposition zu Tanken.
Näher zum Linken Steinpfosten.
Magier & Barden stellen sich zum rechten Steinpfosten, und bleiben dabei an der seite am nähesten zu garuda stehen.

Jobs:
WAR: Wird Garuda tanken und Kreiselklinge für die Federn die Garuda spawnt aufheben
BRD: Barde 1: Ballade des Weisen/TP - Barde 2: Moritat der Unerbittlichkeit.Beide BRD heben ihre TP für Federn auf und verwenden an Garuda keine Waffenskills vor ihrem Astral Flow
DRG: Fokus DMG auf Garuda und Federn zerstören wann immer welche spawnen
MNK: Alles auf Garuda was geht - verwendet erst nach Garudas Astral Flow seine Aura skills.
BLM: Alles auf Garuda was geht
WHM: Gruppe am leben erhalten

*um 65% herum
ungefähr ab 65% HP teleportiert sich Garuda zum letzten mal, nach dem Teleport - zerstört sie!
(Jeder ausser der Tank versammelt sich um vor ihrem Astral Flow komplett zu rebuffen
Nach den Buffs - Nochmal soviel schaden machen wie geht bevor sie ihren astral Flow zündet.)

- Aerial Blast/Astral Flow -
WAR: Defensiv Skills buffen
BRD: BRD 1: Ode an die Seele(15 min) & AoE-Steinhaut - BRD 2: AoE-Heilen
DRG: Am leben bleiben!
MNK: Steinerne Aura - Segende Aura für Chirada (Magie Klone) zu töten
BLM: Blutritus
WHM: Buffen und gruppe am leben erhalten

Phase 2: (Garuda: 45-30%HP - Klone) - Gruppe muss zu allen Zeiten hinter Garuda bleiben! Steht nicht in den Tornados!
WAR: Tankt Garuda in der Ecke - Garuda sollte nicht in die Gruppe schaun
BRD: auf Suprana
DRG: auf Suprana - (15min) Wyrm-Odem!
MNK: auf Chirada - *Beschimpfung auf Chirada, und sie ganz nah zu Garuda halten: Segende Aura muss für magischen Schaden an sein!
BLM: auf Chirada
WHM: Gruppe am leben erhalten!

*nachdem die Klone tot sind-
BRD 1: speichert TP in vorbereitung für die Federn
BRD 2: Ode an die Seele! - TP bereit halten für Federn

Phase 3: (Tornado - Federn verursachen dies!) Garuda sollte um 20% HP in dieser Phase haben.Nicht in den Tornados stehen!
WAR: Tank bringt Garuda in die Ecke in vorbereitung um sie zu kiten!
BRD: Federn zerstören und mit Tank bewegen
DRG: Garuda zerstören und mit Tank bewegen
MNK: Garuda zerstören und mit Tank bewegen
BLM: Garuda zerstören und mit Tank bewegen
WHM: Gruppe am leben erhalten!
Zuletzt geändert von Shadonic am 18. Aug 2012, 14:17, insgesamt 1-mal geändert.
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Re: Garuda Guide!

Beitragvon Fidi » 18. Aug 2012, 10:46


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Fidi (R.I.P.) RDM70 WHM42 BLM35 PUP25 DRG21 MNK16 SMN15 SAM13 WAR10 NIN9 BLU1 PLD1 BST1 RNG1 THF1 DRK1 BRD1 COR0; AF: 6/6, RSE: 4/4, Windurst Rank 7, Gobbiebag VI (60), Mogsafe II (60), ZM: 13, CoP: 8-5, AUM: 11; Mules: Sylver (Windurst), Miraluna (San d'Oria)
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Re: Garuda Guide!

Beitragvon Armani Exchange » 18. Aug 2012, 11:41

Thanks Rose ;)

Awesome Fidi. I'll make those changes when I get sometime to sit down and work on my labtop.
I'm currently on the road to Ohio.

*Some minor mistakes I realized and changed were the Brds job before 2hr (I've already changed it)
Bard - 1: Rigor() Bard - 2: Ballad/Paeon

Good Luck guys.
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